Well, since the topic has come up alot recently,
and I can only but agree that many of the newer generation of clerics
(how do I put this nicely?) need some guidance, I decided to make this
thread.
Now my main is a 7x cleric, and I have an archer and mage at 2x, and my wife has a 6x fighter, so I know most sides of the story
Also,
this is aimed at clerics in Slime/Mara/Gold Hill KQ's. Posts 2~7 will
refer to Robo, Honeying, MD, Spider, KKP and Gordon KQ's, respectively.
First off, to those high level players with a cleric main who are now starting to play alts, here's what you can do to help:
As soon as the KQ starts, shout the following (have it pre-typed out in notepad or something so you can just copy-and-paste it):
/s As a 7x cleric main, allow me to say the following:
/s Clerics who don't heal fellow kq members = bad cleric
/s Clerics who don't heal party members = fail cleric
/s Clerics who don't rez = fail cleric
/s Clerics who mission off on their own = fail cleric
/s Clerics who clank when a fighter is available to do so = fail cleric
/s Clerics who keep their party members alive = fantastic cleric
/s For a Cleric guide to KQs, go to http://fiesta.omgforum.net/guides-f4/cleric-kq-guide-t54.htm
Well,
some clerics might not like you because of that, but the message will
sink in. (Suggestions to rephrasing the above are most welcome).
Okay, those 6 statements cover most of being a great cleric in kq. Now for the finer details.
Getting to the Boss
Keep your party members close to you.
Sure, heal has an 18 metre range (I think), but sometimes some party
members run way ahead of everyone else. If this happens, tell them in
party chat to stay close, else you can't heal them. If they insist on
missioning off on their own, they do so knowing they're likely not to
get heals from you.
Gauge the damage your party members take quickly.
Sometimes you have a high-level mage/archer with a 9 weapon that's just
stealing the aggro off the tanks, or sometimes you have the main tank
in your party. YOU NEED TO HEAL THEM. I don't care about "I play the
way I want to." That you can do when you solo, no-one cares how you
play then. But when you're in a KQ party, you are required to use your
skills to the maximum benefit of the party, and the cleric does this
best BY KEEPING PARTY MEMBERS ALIVE. Oops, I'm going slightly off the
point here. Sorry.
Use the F# keys. No, I'm not
swearing here! The F1-F5 keys will each switch your focus to a
different party member (i.e. you don't have to 'click' on someone in
your party to focus on them ): F1 focuses on yourself, F2 focuses on
the first person in your party (as the party members are listed on the
top left of the screen). This usually saves a lot of time when multiple
party members require healing and you need to switch between them
quickly.
If someone dies, it's your fault. Well,
not always. Sometimes they just ended up with too much aggro (or they
missioned off on their own), but mostly it's because you didn't heal
them. DON'T LET THIS HAPPEN.
Fighting the boss
Stay away from the boss.
That's right. Many of the bosses have an AoE stun, and if you want to
be a hero and heal your party members while attacking the boss (even
though you don't have the aggro), you will get stunned at some point,
and who is going to heal you and your party members then?
Invince the squishies.
If the tank loses the aggro, chances are the boss is going after a dd
(archer/mage). Try to see as quickly as possible who the boss is after,
and cast invince on that player. Without an endure buff, most squishies
are killed in 1 hit by the kq boss. Your invince will usually give the
tank enough time to regain aggro, and if not, you've done your best and
that's all that can be asked of you.
Stay away from the dd's. Also,
if possible, try to get the dd's to spread out. If the boss goes after
a dd, the first attack s/he does is usually an AoE attack, and you
don't want anyone taking hits unnecessarily. Also, you're likely to get
stunned with the AoE attack, and will then be temporarily incapable of
healing yourself and your party members. Also, if the dd's are spread
out, it's easy to see which dd you need to invince if the tanker loses
the aggro. I actually can't stress this point enough, so I'm just going
to say it again: STAY AWAY FROM THE DD's.
If someone dies, rez them as soon as it's safe to do so.
The tanker in your party may have alot of mobs on him/her, or may be
tanking the boss. If so, you do not have the time to cast rez, so then
there are three options, in order of preference:
1. Someone else should rez them.
2. Cast invince on the tanker, and then cast rez on the fallen comrade.
3. The person will have to use a heart.
If the boss goes on a rampage and there are dead bodies everywhere, rez the clerics first.
(Thanks to Calrais for this bit of advice) The clerics you rez can then
help to rez other players, hopefully before too many hearts are lost.
When Mara/Marlone is being pulled, stay off the stairs. (Thanks
to FennecFox for this bit of advice) Only the puller (an archer or
mage) needs to go up the stairs. Everyone else should stay at the
bottom in the boat. As the puller comes back with the boss, the fighter
should sneering kick/mock the boss off the puller.
side note: the
real Mara has a blue marking on her hat (the fake ones have red
markings), and the real Marlone has horns on his head.
Okay,
that's all I have time for right now. Perhaps you guys can refer
low-level clerics to this thread? I don't know, I'm just trying to help.
All suggestions are most welcome.
Daevor, The Devoted.
and I can only but agree that many of the newer generation of clerics
(how do I put this nicely?) need some guidance, I decided to make this
thread.
Now my main is a 7x cleric, and I have an archer and mage at 2x, and my wife has a 6x fighter, so I know most sides of the story
Also,
this is aimed at clerics in Slime/Mara/Gold Hill KQ's. Posts 2~7 will
refer to Robo, Honeying, MD, Spider, KKP and Gordon KQ's, respectively.
First off, to those high level players with a cleric main who are now starting to play alts, here's what you can do to help:
As soon as the KQ starts, shout the following (have it pre-typed out in notepad or something so you can just copy-and-paste it):
/s Clerics who don't heal fellow kq members = bad cleric
/s Clerics who don't heal party members = fail cleric
/s Clerics who don't rez = fail cleric
/s Clerics who mission off on their own = fail cleric
/s Clerics who clank when a fighter is available to do so = fail cleric
/s Clerics who keep their party members alive = fantastic cleric
/s For a Cleric guide to KQs, go to http://fiesta.omgforum.net/guides-f4/cleric-kq-guide-t54.htm
Well,
some clerics might not like you because of that, but the message will
sink in. (Suggestions to rephrasing the above are most welcome).
Okay, those 6 statements cover most of being a great cleric in kq. Now for the finer details.
Getting to the Boss
Keep your party members close to you.
Sure, heal has an 18 metre range (I think), but sometimes some party
members run way ahead of everyone else. If this happens, tell them in
party chat to stay close, else you can't heal them. If they insist on
missioning off on their own, they do so knowing they're likely not to
get heals from you.
Gauge the damage your party members take quickly.
Sometimes you have a high-level mage/archer with a 9 weapon that's just
stealing the aggro off the tanks, or sometimes you have the main tank
in your party. YOU NEED TO HEAL THEM. I don't care about "I play the
way I want to." That you can do when you solo, no-one cares how you
play then. But when you're in a KQ party, you are required to use your
skills to the maximum benefit of the party, and the cleric does this
best BY KEEPING PARTY MEMBERS ALIVE. Oops, I'm going slightly off the
point here. Sorry.
Use the F# keys. No, I'm not
swearing here! The F1-F5 keys will each switch your focus to a
different party member (i.e. you don't have to 'click' on someone in
your party to focus on them ): F1 focuses on yourself, F2 focuses on
the first person in your party (as the party members are listed on the
top left of the screen). This usually saves a lot of time when multiple
party members require healing and you need to switch between them
quickly.
If someone dies, it's your fault. Well,
not always. Sometimes they just ended up with too much aggro (or they
missioned off on their own), but mostly it's because you didn't heal
them. DON'T LET THIS HAPPEN.
Fighting the boss
Stay away from the boss.
That's right. Many of the bosses have an AoE stun, and if you want to
be a hero and heal your party members while attacking the boss (even
though you don't have the aggro), you will get stunned at some point,
and who is going to heal you and your party members then?
Invince the squishies.
If the tank loses the aggro, chances are the boss is going after a dd
(archer/mage). Try to see as quickly as possible who the boss is after,
and cast invince on that player. Without an endure buff, most squishies
are killed in 1 hit by the kq boss. Your invince will usually give the
tank enough time to regain aggro, and if not, you've done your best and
that's all that can be asked of you.
Stay away from the dd's. Also,
if possible, try to get the dd's to spread out. If the boss goes after
a dd, the first attack s/he does is usually an AoE attack, and you
don't want anyone taking hits unnecessarily. Also, you're likely to get
stunned with the AoE attack, and will then be temporarily incapable of
healing yourself and your party members. Also, if the dd's are spread
out, it's easy to see which dd you need to invince if the tanker loses
the aggro. I actually can't stress this point enough, so I'm just going
to say it again: STAY AWAY FROM THE DD's.
If someone dies, rez them as soon as it's safe to do so.
The tanker in your party may have alot of mobs on him/her, or may be
tanking the boss. If so, you do not have the time to cast rez, so then
there are three options, in order of preference:
1. Someone else should rez them.
2. Cast invince on the tanker, and then cast rez on the fallen comrade.
3. The person will have to use a heart.
If the boss goes on a rampage and there are dead bodies everywhere, rez the clerics first.
(Thanks to Calrais for this bit of advice) The clerics you rez can then
help to rez other players, hopefully before too many hearts are lost.
When Mara/Marlone is being pulled, stay off the stairs. (Thanks
to FennecFox for this bit of advice) Only the puller (an archer or
mage) needs to go up the stairs. Everyone else should stay at the
bottom in the boat. As the puller comes back with the boss, the fighter
should sneering kick/mock the boss off the puller.
side note: the
real Mara has a blue marking on her hat (the fake ones have red
markings), and the real Marlone has horns on his head.
Okay,
that's all I have time for right now. Perhaps you guys can refer
low-level clerics to this thread? I don't know, I'm just trying to help.
All suggestions are most welcome.
Daevor, The Devoted.
Last edited by Daevor on Fri Mar 20, 2009 6:41 am; edited 2 times in total