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    Crappy, Good or Godly Equip ?

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    Mo
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    Registration date : 2008-12-29

    Crappy, Good or Godly Equip ?

    Post by Mo on Wed Feb 04, 2009 4:09 am

    Here is a guid of how to know what your drop is worth...
    Mommy already made one about the max stats on the Fiesta forums, but I'll complet it with wich stats is best for everyone (Mommy style of course)

    - The best stats you can have on a green (maxed stat) is half the level of the equip (except for some rare boss drops that can sometimes have more, mostly on the 20- weapons)
    Ex : an 46 archer hat with 23 END, it's a maxed END
    an 80 fighter armor with 40 SPR is a maxed SPR

    - Boots and hats can have 2 stats, armors and pants can have 3 (only boss drops and blues can have up to 5 stats)

    - Best stats for :
    archer : END/SPR DEX or STR (depending on the person)
    cleric : END/DEX SPR or STR (depending on the person)
    fighter : END/SPR DEX or STR (depending on the person)
    mage : END/DEX INT or SPR (depending on the person)

    An equip is good when you have nearly all stats useful to the class with good stats points
    An equip is godly when you have all the stats useful to the class, and have them nearly maxed (or maxed)

    Let's take those 2 60 hammers :

    - This one is a good hammer. It has 2 interesting stats for clerics (END and SPR), a good hammer for clank. Those stats are nearing 30 (the max for 60 weapons). The base crit rate is not bad.


    - This one is a godly hammer : 3 stats, all useful to clerics, and all nearly maxed. The base crit rate is a very good crit rate.


    Don't hesitate to ask questions, or post stats for us to give you a price check Smile

    Daevor
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    Re: Crappy, Good or Godly Equip ?

    Post by Daevor on Wed Feb 04, 2009 11:48 am

    Thankies, Honoured Little One, for the excellent thread. I think we can all learn from this, and they say "knowledge is power". It'll certainly help us to properly identify good equips that are under-priced on the open market.

    Just 1 correction: the first hammer has normal base crit. White hammers have a crit rate of 5%.

    From what I remember, the green weapons (compared to white) are:
    1. Wind............... no bonus crit. no bonus damage................................. much higher aim (mage weapons = wind)
    2. Raging Wind... no bonus crit. slightly higher damage.......................... slightly higher aim (mage weapons = sad moon)
    3. Sun................ no bonus crit. much higher damage.............................. no bonus aim (mage weapon = moon)
    4. Solar Eclipse. 1% bonus crit. no bonus damage................................. no bonus aim (mage weapon = lunar eclipse)
    5. Storm............ 2% bonus crit. no bonus damage................................. slightly higher aim (same as raging wind)
    6. Lightning....... 2% bonus crit. slightly higher damage (same as raging wind).... no bonus aim
    7. Thunder......... 3% bonus crit. no bonus damage................................. no bonus aim
    8. Boss Weapons 2% bonus crit. much much higher damage (higher than sun bonus). much much higher aim (higher than wind bonus)


    _________________
    ~Daevor, The Devoted

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